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New ModPak, Something Different...


New ModPak, Something Different...

Postby 999 » Jun 8, 2001 @ 2:33am

Now that PQ is more custom pak friendly, I've had a go with slapping together another modpak.<br><br>I was originally going to post the NavySeals mod, which is as close to CS as you'll ever get on PQ. It's got the MP5, Flashbang, and other cool CS goodies. Only problem is, the bots only work on e1m1 :( It gets really slow, not to mention the bots move painfully slow already.<br><br>Anyhow, I happened to stumble across something that just caught my immediate attention, Minion. Minion is a strategy oriented mod that takes part on two fields, 1- a chess-like playing board and 2- a mini deathmatch arena.<br><br>Image<br><br>The idea is to wipeout your opponents pieces by engaging them in a DM type fight to the finish. Because it's a "Chess-like" game, the players are not limited to just Quake-Guys, and most importantly, nor are you limited to playing as him :) I haven't had a chance to play each of the monsters, but I did play as the fiend and spider. The spider is really powerful, and can paralize it's opponent. The fiend had a plethora of attacks, the traditional jumping attack, the swipe, a bloody venom spit, and puking up explosive gib heads :D It's safe to reckon all the other characters also have multiple attacks, except for the QuakeGuy, who is deemed the lowliest of characters, and only wields an Axe.<br><br>Now the strategy comes into play on the board itself. It has 4 orbs in each of the corners which play a vital part in the board's gameplay. By resting your piece on an orb, you gain magic points. The points can be cashed in for health, ammo, or you can call in new pieces to add to you army, and even cast spells against your opponent. The game soon becomes a power struggle, as you are forced into confrontation while you're stockpiling magic points via orb-squatting. You start the game short-handed and are extremely outclassed, but with time and strategy, you'll soon start taking out more and more pieces.<br><br>I have yet to beat this, but it sure is fun trying. The game runs fine on my iPAQ w/o overclocking. Unfortunately, the map is for a PC, and thus is somewhat slow in areas in the DM arena. It's still faster than stock id maps however :) I'm looking into creating a PPC map for this, as I'm really liking this Mod a lot :)<br><br><br><br><br>As always, you need to have the registered Quake to play this Mod. Btw- it requires a lot of the files from the default pak files (mainly monster mdl and sound files).<br>
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Re: New ModPak, Something Different...

Postby 999 » Jun 8, 2001 @ 3:07am

Forgot to mention, the Axe is Button 1, the QuakeGuy face is button 9. The remaining onscreen buttons retain their number value. I prefer to use it for the menu navigation as opposed to the SIP.<br><br>
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Re: New ModPak, Something Different...

Postby Moose or Chuck » Jun 8, 2001 @ 9:10am

shoulda posted the marine mod thingy. Can't you make way-points for the seperate levels. you can do that for bots like Jumbot.
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Re: New ModPak, Something Different...

Postby DeathsMaster » Jun 8, 2001 @ 12:12pm

Is there a sh3 pak???
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Re: New ModPak, Something Different...

Postby Moose or Chuck » Jun 8, 2001 @ 1:47pm

Minion kicks ass, well it's interesting anyway.<br>DeathsMaster: It is a universal PAK file, all PAK files are. Except that it will run slower, you'll just have to accept that, though.
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Re: New ModPak, Something Different...

Postby 999 » Jun 8, 2001 @ 4:19pm

Dangit, I finally cleared the board to a 1 on 1, and the damned CPU cast a banishment spell for the win!! :\<br><br>Gettin' closer though :)<br><br>Chuck, you can't make waypoints for NavySeals, the bots need to literally be programmed for it.<br><br>Last modification: 999 - 06/08/01 at 13:19:35
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Re: New ModPak, Something Different...

Postby 999 » Jun 8, 2001 @ 4:29pm

Deathmaster:<br><br>Try playing with the ARM Pak file. It has an autoexec file that *might* be close to what your controls are setup like.<br><br>If you find you can't move properly, please post your original config file here, and I will create an SH3 version with the proper autoexec key bindings based on your config :)<br><br>[Begin Rant]<br>I honestly hate strategy games, but if more were like this, I'd prolly pick up playing them. <br><br>I'm learning that some monsters just ream others, as they're invincible to their methods of attack. For instance, the Snakeman's shotguns are pointless against a HellKnight. He makes a repulsion sound, which inclines me to believing he's not harmed by the rounds. I filled him up with all my buckshot and he never went down, I subsequently died. On the flipside of that, I challenged another HellKnight with my Spider, and just RAPED him! I paralized him with a venom cloud, then switched to a spit shot and got the win in a matter of seconds. Elements like this make the "Chess" end of it more interesting as you now know how to better size up your opponent before confronting them.<br>[End Rant]<br>
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Re: New ModPak, Something Different...

Postby suchiaruzu » Jun 10, 2001 @ 2:29pm

WOW, just realized how cool that MOD is. I'll have to get the registered PAK somehow...<br>:)
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Re: New ModPak, Something Different...

Postby Moose or Chuck » Jun 12, 2001 @ 12:18pm

soon as i get my cf card, i'll have like 10 mods installed everyone you've released, that way, i'll never be bored again. :)
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