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some questions...


some questions...

Postby xid » Jul 9, 2001 @ 8:33am

xid
 


Re: some questions...

Postby Paul » Jul 9, 2001 @ 8:36am

1. i think the cam is call intermission_camera or something like that, although i've never used it<br><br>2. bring down the menu and type: name xid<br>that should work<br><br>3. have a look at some tuts for that, maybe at <br>
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Re: some questions...

Postby Dan East » Jul 9, 2001 @ 8:58am

You can directly edit the autoexec.cfg file to change your player name:<br>name "xid"<br><br>Dan East
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Re: some questions...

Postby Paul » Jul 9, 2001 @ 9:00am

yeah but i assume he knew that and wanted to edit it in-game...<br><br>i cant believe my college proxy has now blocked 'The Forge'... <br><br>college stinks.
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Re: some questions...

Postby randall » Jul 9, 2001 @ 1:42pm

Yeah, for an intermission camera, you have to place an info_intermission where you want the camera. Then tweak a couple of the properties to get the angles you need. The angle are set pitch/yaw/roll with a space between each angle.<br><br>If you don't use info_intermission, the game defaults to the singleplayer spawnpoint as the intermission camera.<br><br>Teleporters are fairly easy to do, but it isn't something I would want to "tutor" in a forum. I'll look for the webpage that I learned to make teleporters.
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Re: some questions...

Postby randall » Jul 9, 2001 @ 2:25pm

Here is teleport tutorial, the only thing I don't like about this tutorial is that there aren't any pictures.<br><br><br><br>If you look at the rest of the site, it has some pretty interesting things you can do:<br><br><br><br>
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Re: some questions...

Postby xid » Jul 10, 2001 @ 1:41pm

Ok I went to the cam attributes and saw the pitch roll and yaw, but which does which? (klike which is up, down, side to side ect...) I would just try it out myself but my level is big and the compile time takes forever so I dont wanna have to keep redoing it. Any help is appreciated.
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Re: some questions...

Postby Dan East » Jul 10, 2001 @ 2:07pm

Pitch is up/down, yaw is left/right (like when you turn left / right in quake), and roll is rotating, like what happens when you die and are laying on your side.<br><br>Dan East
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Re: some questions...

Postby randall » Jul 10, 2001 @ 2:21pm

Yeah, like that.<br><br>Damn, xid, how big is your map? The longest compile I had was 35 seconds on an AMD K62 550.
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Re: some questions...

Postby xid » Jul 10, 2001 @ 2:25pm

Im compiling it at work on a shitty ibook, so that must be why it takes forever, but my mpa is way to big I played it on my ipaq and it runs like s$%*! But I cant help it there is no way to get the feeling your in a huge atrium room in a castle without making it that big. sigh.
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Re: some questions...

Postby Diego Cueva » Jul 10, 2001 @ 2:33pm

--------------------------

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Re: some questions...

Postby Paul » Jul 10, 2001 @ 2:36pm

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Re: some questions...

Postby Diego Cueva » Jul 10, 2001 @ 2:36pm

--------------------------

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Re: some questions...

Postby Paul » Jul 10, 2001 @ 2:38pm

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Re: some questions...

Postby Diego Cueva » Jul 10, 2001 @ 2:42pm

--------------------------

Last modification: Diego Cueva - 04/31/03 at 17:32:04
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