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Windows CE 2.11 E-105


Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 13, 2001 @ 4:26pm

Could someone please compile PocketQuake for Windows CE 2.11 so it will support the E-105?
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jun 13, 2001 @ 5:11pm

No, it's harder than that. Or you could try, since no one here has an E-105 to debug on. Just download or order (for free) the dev tools:<br>http://www.microsoft.com/mobile/downloads/emvt30.asp
Moose or Chuck
 


Re: Windows CE 2.11 E-105

Postby Jaybot » Jun 14, 2001 @ 5:28am

The PocketGB author has a really dammn good GAPI translator or something that basically allows direct screen acces on all of the devies from the 2.11 PsPCs to the HPCPro (HP720s), that he's using for the PocketGb emulator.  Maybe some day he'll shed some light on it.
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Re: Windows CE 2.11 E-105

Postby Dan East » Jun 14, 2001 @ 10:31am

PQ, and the zlib compression routines, use the ANSI-C stdio library, which CE 2.11 (PSPC) does not support. HPC/Pro and Pocket PC do.<br><br>Dan East
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Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 14, 2001 @ 12:13pm

So is there anyway I can convert this library to run on CE 2.11?
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby Dan East » Jun 14, 2001 @ 12:25pm

Sure. You could just write a library that would thunk the stdio functions down to the Win32 API functions. fopen->CreateFile, fread->ReadFile, etc. Then just link to that lib file you generated.<br><br>Dan East
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Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 14, 2001 @ 10:34pm

OK, sounds good! I guess that will be my little project for a while. If anyone has any interest in it (E-105 users or CE 2.11 users) or wants to help me out I'm all for it!<br><br>Email: thejer@hotmail.com<br><br>I hope I can get this up and running!
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby Rick » Jun 15, 2001 @ 7:57pm

Ohh...we really need to get this working...another<br>WinCE user here (E100). Help.<br>
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Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 15, 2001 @ 10:57pm

Ok, I'm now planning to get started on this so I would like the MIPS source code. If anyone knows where I can get this or if a person who has it reads this, please give me a post with a link to it or something so that I won't have to "reinvent the wheel" before I start working on my Windows CE 2.11 port.<br><br>Thanx.
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jun 16, 2001 @ 12:46am

well the source code for .51 is on the pocketquake download page :/
Moose or Chuck
 


Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 17, 2001 @ 12:12am

Does version .51 support MIPS? What is it missing that the newest version has?
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby randall » Jun 17, 2001 @ 12:29am

.051 had a problem displaying textures at extreme angles(they warped), and I think it was pre-float conversion.
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Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 17, 2001 @ 12:35am

What is the name of the library/source file of the "ANSI-C stdio library"?
Jeremy Higginbotham
 


Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jun 17, 2001 @ 9:16am

Am I just an ass or is it "stdio.h" ?
Moose or Chuck
 


Re: Windows CE 2.11 E-105

Postby Jeremy Higginbotham » Jun 17, 2001 @ 8:18pm

Ok, I was pretty sure thats what it was, but I wasn't 100% sure because I didn't see it in the pocketquake zip file.<br><br>(So I guess I'm the ass) =0)
Jeremy Higginbotham
 


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