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Dan, how is that fixed point math comming


Re: Dan, how is that fixed point math comming

Postby Mark Rejhon » Aug 8, 2001 @ 6:16am

Bochs emulator for PocketPC?   Pentium emulation in a handheld, with ability to run Windows 95?<br>(Although at pokey 386SX-16 speeds)<br><br>Might be useful for playing some old EGA/VGA videogames such as Keen and Leisure Suit Larry in landscape mode!
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Re: Dan, how is that fixed point math comming

Postby Dan East » Aug 8, 2001 @ 9:52am

Yep. Currently I've only ported the text VGA mode, it needs to run in landscape, and needs a floating SIP that can work in any orientation.<br>There are a couple of screenshots on the .<br><br>Dan East
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Re: Dan, how is that fixed point math comming

Postby Moose or Chuck » Aug 8, 2001 @ 3:06pm

I'd rather have Bochs than a faster PocketQuake. Just make sure that it's fast enough to shoot the solitaire cards off the screen within 30 seconds.
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Re: Dan, how is that fixed point math comming

Postby R0B » Aug 8, 2001 @ 7:09pm

How fast is the emulator going to be?  (i.e 10 mhz, 50mz, 100mz ( :) )).  This question relates to the speed on the IPaq
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Re: Dan, how is that fixed point math comming

Postby Dan East » Aug 8, 2001 @ 8:40pm

I think 10mhz is in the ballpark. Anyone know of a DOS util that calculates a processor's MHZ/MIPS?<br><br>Dan East
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Re: Dan, how is that fixed point math comming

Postby Chris Edwards » Aug 8, 2001 @ 8:56pm

wow.. so the speed will be comparable to a plam.
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Re: Dan, how is that fixed point math comming

Postby R0B » Aug 8, 2001 @ 9:29pm

There is room for improvement, right?
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Re: Dan, how is that fixed point math comming

Postby Moose or Chuck » Aug 9, 2001 @ 12:05am

wolfienstien would run on that! maybe commander keen too.
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Re: Dan, how is that fixed point math comming

Postby Moose or Chuck » Aug 9, 2001 @ 12:07am

No, they all need 66MHz, atleast.
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Re: Dan, how is that fixed point math comming

Postby Moose or Chuck » Aug 9, 2001 @ 12:51pm

well screw off. and i could have sworn it was a 486/33.
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Re: Dan, how is that fixed point math comming

Postby Mike Wagstaff » Aug 9, 2001 @ 2:58pm

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Re: Dan, how is that fixed point math comming

Postby randall » Aug 9, 2001 @ 4:01pm

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Re: Dan, how is that fixed point math comming

Postby Jaybot » Aug 10, 2001 @ 12:31pm

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Re: Dan, how is that fixed point math comming

Postby dthomas1950 » Aug 10, 2001 @ 12:49pm

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Re: Dan, how is that fixed point math comming

Postby Jaybot » Aug 10, 2001 @ 1:29pm

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