by TBone » Aug 27, 2001 @ 12:19am
If you're talking about the mono iPAQ version of PocketQuake, I'm the guy that did the code conversion. I don't know why you're having the problem you seem to be having. There is no difference as far as input or speed between the color and the greyscale versions. I didn't touch any of that code. I do know that the fatal application error will sometimes appear when Quake tries to overreach the amount of program memory available and dip into storage memory. This can be a problem in the oft-times cramped space of the 16 meg 3150. Personally, I only get it when playing reaper bots for long periods of time and their waypoint structure grows too large. I would advise two things:<br><br>First, the unresponsiveness can be caused by PQ having to ungzip the .pak file if you're playing from the pak0.pak.gz. This sucks, but it can be fixed by simply unzipping the file (Winzip will do nicely) to the CF card. <br><br>Secondly, check to see that you have plenty of memory free when you run PQ, and you have no other tasks running in the background. Try to have at least 7 megs of free PROGRAM memory free, and you should see an improvement in stability, if not performance. <br><br>Finally, do what any 3100 owner plans to do eventually: buy a 64-meg upgrade from someone like times2tech.com. The 16 megs on the monochrome series is fine for most daily use, but for gaming it can be a little tight and for only a hundred bucks you can have a WinCE machine as good as a 3670 in everything but the screen, for about $300 less. It's well worth the money, and I'm personally going to do it as soon as I get some problems in my college life settled.<br><br>Hope this helped. If you have any other problems, search the forums, e-mail me, or post here, in that order.
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