by Anthrax » Aug 3, 2001 @ 11:38am
Personally, I really like good puzzles (lame puzzles and jumping puzzles can just be tedious). For example, the Tentacle level in Half-Life, where you had to go to three different areas, battling monsters, and turn on the fan, jump over the electrified water, and navigate the tentacle room using stealth and grenade distractions, etc.--that was really cool. Especially because after all that hard work you get to fry the shizzit out of the Tentacle.<br><br>My only reservations about a SWAT mod are that one-shot-kill games are really best with HIGH fps rates, where you need/use quick reflexes to stay alive. Even with optimised maps, I can see slow display rates being a letdown.<br><br>My other idea (a Parasite Eve-type world with anime, crowds, fire, and freaky morphing human-baddies) is graphically unfeasible. <br><br>How about a Thief-style mod. Focus on stealth, using sound really well to create tension, with the option to have most confrontations either sniping or sneakups. I haven't played the Thief series, but System Shock 2 has a critical stealth component and has excellent use of sound--it's a very scary game.<br><br>So my vote is for great puzzles and stealth. And enclosed levels that aren't dungeons, staying away from the brown palette.
Anthrax
"When I found the skull in the woods, the first thing I did was call the police. But then I got curious about it. I picked it up, and started wondering who this person was, and why he had deer horns." --Jack Handey