by randall » Apr 21, 2001 @ 9:54am
oh yeah, that is DEFINATELY a deathmatch map. Strange I don't ever recall seeing it.<br><br>I see the columns you are talking about, they sure are negatives. I'll check into the texture to see if it got corrupted when I added it to the WAD.<br><br>BTW, there is a better light compiler than Worldcrafts default. It's called ArrghLight (or something like that), which I will also post on my site since it is a little difficult to find.<br><br>I haven't checked the polycount yet. Usually, unless you do a full compile, the VIS data isn't accurate and therefore it draws far too many polys. I have seen it so bad that it drew the entire map for every frame. A full compile fixed it.