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My Custom Map


Re: My Custom Map

Postby Paul » Apr 23, 2001 @ 2:16am

try some supernailguns<br><br>in my map i've got some shooters set off by a few pads on the floor (think indiana jones) the problem is, the shooters are already shooting when the map starts - i have the same problem with buttons too - my buttons are working (i can tell by the irregularity of the shots) but the things were shooting when the map loaded too?!?<br><br>can someone go to my page? the counter is taking AGES to load<br>Last modification: Paul - 04/22/01 at 23:16:20
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Re: My Custom Map

Postby 999 » Apr 23, 2001 @ 2:25am

Paul, <br>Make sure all your entities are labled correctly, and they have the right properties. Triggers can be rather touchy, and the internal scripting in worldcraft just isn't up to speed when it comes to duplicating objects and changing their properties. An example would be taking a func_door, and turning it into an item_rockets. For some reason, worldcraft doesn't fix all the objects variables as it should, and just makes things worse.<br><br>Another tip, don't name your trigger_teleports. Dunno what it is about WC1.6, but naming your trigger_teleport seems to negate it's functionality, i.e., you can still hear it. <br><br>
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Re: My Custom Map

Postby Paul » Apr 23, 2001 @ 2:53am

Is it okay if I send you the.rmf to have a quick look at? I'm sure they're all labelled properly and the properties look okay
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Re: My Custom Map

Postby randall » Apr 23, 2001 @ 2:54am

Diego, don't be afraid to use different wall textures throughout the map. It'll add interest and character- keeping everything from being too much the "same".<br><br>In a hallway I would often use a brick texture on one side, and a green/brown texture on the other side. That was appropriate because I have seen many old buildings constructed in that manner.<br><br>Your file was really small, so you still have lots of room to add interesting textures.<br><br>"ambient" lighting doesn't affect the framerate, although too much of it will make the map look washed out. It makes everything the same light intensity, so it cuts down on the shadows. <br><br>Shadows shouldn't be completely eliminated though. They add atmosphere and character to your map.<br><br>I havene't recieved a map with Diegos light entities yet.
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Re: My Custom Map

Postby Paul » Apr 23, 2001 @ 3:30am

Can one of you look over my map for me? It looks fine to me but still doesn't work properly
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Re: My Custom Map

Postby Moose or Chuck » Apr 23, 2001 @ 3:34am

diego, the map still has that hole, its in the water, where in the normal game you go to get the magnum i believe. i think you should set the game up like goldeney. later gotta skate now
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Re: My Custom Map

Postby Diego Cueva » Apr 23, 2001 @ 4:31am

Paul, send your map to me and I will take a look;<br>Randall, I decided to use more textures. I´m currently looking for it. I fexed about 20 bugs of the map today. I will send the new (and hopefully last) alpha version of the map to you now.<br>Chuck, I decided to let the hole there so you could have an big room for fighting. I am working on placing the guns now.<br>BTW, how do I put a texture in a selected place? I mean, the polygons are divided in parts, I want to ad a texture only to a small part of it.<br><br>Thanks,<br>Diego CuevaLast modification: Diego Cueva - 04/23/01 at 01:31:00
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Re: My Custom Map

Postby randall » Apr 23, 2001 @ 4:47am

If you are going to leave that hole in the bottom, you need to have a way for the player to get out. Otherwise he will have to kill himself, wait for someone to kill him or just lay there and rot.<br><br>I think what you are trying to do is called "texture blending" Diego. If you have a large surface and want to apply a small texture to a small part of that surface, you need to break the large surface into small pieces.<br><br>It's kind of difficult to explain, but I use it alot. The outdoor areas of my map use texture blending- the walls are mostly brick, and I placed a window texture every once in a while to break it up.
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Re: My Custom Map

Postby Paul » Apr 23, 2001 @ 4:50am

Diego, i'm sending the .rmf - is that enough?<br><br>Also, to put posters on walls i just stick a very thin block on the wall - is this the best way?
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Re: My Custom Map

Postby randall » Apr 23, 2001 @ 4:55am

You can use that method, but it breaks up the wall surface anyway and craetes additional wpoly- wherever two brush faces intersect VIS splits the face into multiple wpoly.<br><br>I prefer to have more control over face splitting and use alternative methods.<br><br>I actually just posted a tutorial on this last night.<br><br>
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Re: My Custom Map

Postby Diego Cueva » Apr 23, 2001 @ 4:57am

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Re: My Custom Map

Postby Diego Cueva » Apr 23, 2001 @ 4:58am

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Re: My Custom Map

Postby randall » Apr 23, 2001 @ 4:59am

I just now checked my email. I haven't recieved anything yet. let me check again. nope<br><br>Last modification: randall - 04/23/01 at 01:59:51
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Re: My Custom Map

Postby Diego Cueva » Apr 23, 2001 @ 5:01am

Ops, argh, outlook didnt send it... Check again now....
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Re: My Custom Map

Postby Diego Cueva » Apr 23, 2001 @ 5:04am

Paul, I got an error loading the map. I will get the new WC version and try again...
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