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0.051 Source Available


Re: 0.051 Source Available

Postby Dan East » Mar 20, 2001 @ 5:44pm

Well, here's the problem. EmitEdge is the end of the road for an edge's floating point vertices. I've converted its parent function, R_ClipEdge, and all of its parents to fixed point. Now when the world model is loaded from the pak file, its vertexes are converted to fixed point, which follows all the way down the line to EmitEdge. Of course I have left in all the orginal routines, so they can be toggled for building with a single preprocessor definition. There should be around 4 fps improvement using that chain of functions (including EmitEdge).<br>If you do not see an improvement with EmitEdge_fxp, then I suspect that the graphical distortion you see also results in slower performance. It soulds like the edges are many times longer then they should be, thus they take longer to render (and overlap each other, run off the screen, etc). I got at least 1 additional fps using EmitEdge_fxp alone.<br>I'm not sure what can be done, besides debugging on a MIPS device myself.<br><br>Dan East
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Re: 0.051 Source Available

Postby Dan East » Mar 20, 2001 @ 5:46pm

randall; yes, the walls are perfectly straight in 0.06.<br><br>Dan East
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Re: 0.051 Source Available

Postby A Shanmuganthan » Nov 17, 2001 @ 12:32am

Well,but I couldn't open the source page http://www.pocketmatrix.com/pocketquake/download.html it gives error message.Where to get the source.<br>
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Re: 0.051 Source Available

Postby Chris Edwards » Nov 17, 2001 @ 1:25am

quake.pocketmatrix.com
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Re: 0.051 Source Available

Postby MZGuy » Nov 19, 2001 @ 5:15pm

Would it be possible to compile the source so that I could test PQ on the PPC emulator?
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Re: 0.051 Source Available

Postby Dan East » Nov 20, 2001 @ 10:32am

Yes, it works perfectly under the Emulator. However, landscape modes are not supported with the emulator build.<br><br>Dan East
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Re: 0.051 Source Available

Postby MZGuy » Nov 20, 2001 @ 11:30am

Wow, then I'll download the emu and try it. That way I get to test PQ even if I don't have the actual hardware :D :D :D
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Re: 0.051 Source Available

Postby MZGuy » Nov 21, 2001 @ 11:46am

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Re: 0.051 Source Available

Postby MZGuy » Nov 21, 2001 @ 11:49am

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Re: 0.051 Source Available

Postby Dan East » Nov 21, 2001 @ 12:03pm

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Re: 0.051 Source Available

Postby MZGuy » Nov 21, 2001 @ 1:33pm

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