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PocketSQ8 (KickFlip) ModPak


Re: PocketSQ8 (KickFlip) ModPak

Postby jcdenton999 » Jun 12, 2001 @ 9:04am

Um, OK<br>i guess u convinced me, to use your configs!<br>that indy grab really seems *a little bit* confusing!<br>thx for the reply
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 11:50am

wow, hrmm... i'm tired. okay, right. Skateboard, i do that.
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 2:03pm

ya this works pretty good, but randall that +trick stuff i don't think it works. Because when i press it it says +trick unknown commadn what am i missing?
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 2:06pm

so pretty much, right now, no matter what button i press, its a kickflip :/ :*( what am i doing wrong.
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Re: PocketSQ8 (KickFlip) ModPak

Postby 999 » Jun 12, 2001 @ 2:08pm

Chuck:<br><br>You have to add Randall's part of his cfg to the cfg that comes with PocketSQ8. Just delete all the parts related to key bindings, but leave all the +trick - impulse settings.<br><br>Randall's script calls on those binds, which is why your cfg might not be working correctly.<br><br>BTW- It's dope when you do a few moves in a row, a little voice is all "Awesome!" hah.<br><br>
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Re: PocketSQ8 (KickFlip) ModPak

Postby randall » Jun 12, 2001 @ 2:09pm

Use 999's original Kickflip config file and add my snippet to the end of it. It needs a few of his impulse bindings to work.<br><br>You may be able to use the iPaq config he created. I'm not sure how different they are.
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Re: PocketSQ8 (KickFlip) ModPak

Postby 999 » Jun 12, 2001 @ 2:11pm

I've been preoccupied with this damned Inet-share.<br><br>I'll try to post my final iPAQ cfg, and have a go with a MIPs one using an older cfg Chuck sent me.<br><br>
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 2:13pm

cool, and get that new Hack and Slash game out.
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Re: PocketSQ8 (KickFlip) ModPak

Postby jcdenton999 » Jun 12, 2001 @ 2:26pm

Its driving me crazy if i have to read things like<br><br>"Just delete all the parts related to key bindings, but leave all the +trick - impulse settings."<br><br>I guess i'll have to wait for the cfg to download till the tricks wont work!<br><br>for example i dont get this:<br>which one will work?<br><br>bind "AUX1" "moveleft"<br>bind AUX1 moveleft<br>bind "+AUX1" "+moveleft"<br>bind +AUX1 +moveleft<br>... and so on!<br>Last modification: JcDenton999 - 06/12/01 at 11:26:40
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 2:31pm

something in this mod, has A HORRIBLE memory leak. I have 15 meg of ram free, and it lags to tthe point of the ram sign :/
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Re: PocketSQ8 (KickFlip) ModPak

Postby 999 » Jun 12, 2001 @ 2:41pm

Chuck:<br>The RAM sign is only on big maps. I've deleted all the "RAM" sign maps from my pak file. I've got 3 maps, plus a stage selection map that I use to choose where I want to skate.<br><br>JC:<br>Quake syntax is very forgiving<br>you can have<br><br>bind AUX1 +movleft<br>or<br>bind "AUX1" "+moveleft"<br>but you cannot have<br>bind AUX1 "+moveleft<br>You need to close it with another "<br><br>Anyhow, I'm installing my 2nd NIC right now, so that cfg will have to wait a bit.<br><br>
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Re: PocketSQ8 (KickFlip) ModPak

Postby randall » Jun 12, 2001 @ 2:43pm

It's the map- <br><br>I think it's kind of funny that 999 and I posted almost the same thing at the same time about how to use the configs. :)<br><br>Once again, you don't have to DELETE anything. Just use 999's iPaq config. If that doesn't work, then paste my snippet to the end of it.
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Re: PocketSQ8 (KickFlip) ModPak

Postby jcdenton999 » Jun 12, 2001 @ 2:50pm

k<br>thx!<br>imma try that soon<br><br>(is "moveleft" without + allowed?)
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Re: PocketSQ8 (KickFlip) ModPak

Postby Moose or Chuck » Jun 12, 2001 @ 3:21pm

got it runnin fine, sept it pisses me off :) its a pain in the arse to lock into a grind. Rail arena is more fun :)
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Re: PocketSQ8 (KickFlip) ModPak

Postby RavenRay » Jun 12, 2001 @ 4:08pm

Hey, what do I need to play some of these new mods?  I already have PQ setup and it's running fine.  Do I need to d/l this mod to play?
"A rose blossom best at near death........and your at full bloom"
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