by randall » Nov 26, 2001 @ 7:16pm
Yeah, anything within the 90 range is tolerable on Mips and ARM. Some of my maps exceed that, but I was planning on the PQ fixedpoint conversion to be completed.<br><br>Quake doesn't support rotating doors, that wasn't implemented until Quake 2. I don't remember if func_train or another entity could be used in its place to simulate a door rotating on an axis. DM Museum was the first Quake map I ever created, so I am not exactly an expert on the subject.