This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Quake 2 GPL'd - Source code available


Quake 2 GPL'd - Source code available

Postby Chris Edwards » Dec 22, 2001 @ 2:30am

http://slashdot.org/articles/01/12/22/053211.shtml<br><br>Any takers? *cough* dan *cough*
Chris Edwards
Founder
User avatar
Chris Edwards
Site Co-Founder
 
Posts: 4048
Joined: Jan 24, 2001 @ 7:14pm
Location: Vancouver, BC


Re: Quake 2 GPL'd - Source code available

Postby Phantom » Dec 22, 2001 @ 6:44am

Ah, this is cool. I'm downloading it right now. Let's take a look at this baby. I have heard the Quake2 engine was a total rewrite, not a modification of the Quake1 engine, so it might look a bit better. Very interesting.
Give me some good data and
I will give you the world
User avatar
Phantom
pm Insider
 
Posts: 913
Joined: Feb 21, 2001 @ 8:14am
Location: Houten, Netherlands


Re: Quake 2 GPL'd - Source code available

Postby Phantom » Dec 22, 2001 @ 6:51am

Aw... It's still pure c and it contains LOTS of asm code... Not good news.
Give me some good data and
I will give you the world
User avatar
Phantom
pm Insider
 
Posts: 913
Joined: Feb 21, 2001 @ 8:14am
Location: Houten, Netherlands


Re: Quake 2 GPL'd - Source code available

Postby Phantom » Dec 22, 2001 @ 7:27am

Hm I made a mistake. All asm has equivalent c implementations (to make it portable), so a port like PocketQuake can be done. It won't be fast of course. :)<br><br>Well with the recent discussions about ARM asm we might be able to come up with a good fixed point replacement for all the floating point stuff... That would be VERY cool.<br><br>Well I'll see what Dan comes up with for now. :)
Give me some good data and
I will give you the world
User avatar
Phantom
pm Insider
 
Posts: 913
Joined: Feb 21, 2001 @ 8:14am
Location: Houten, Netherlands


Re: Quake 2 GPL'd - Source code available

Postby Paul » Dec 22, 2001 @ 8:10am

muhahahaha
Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Quake 2 GPL'd - Source code available

Postby Avenger » Dec 22, 2001 @ 9:34am

lol, now the only thing missing is a fast PocketPC, right?
Avenger
pm Member
 
Posts: 54
Joined: Dec 17, 2001 @ 3:02pm


Re: Quake 2 GPL'd - Source code available

Postby gamefreaks » Dec 22, 2001 @ 9:53am

All we need now is OpenGL hardware acceleration for PPC's (HaHaHa!!!)<br><br>Ummm...Dont you think the poly's would kill the PPC? You can change the code until you are blue in the face, but no amount of ASM (which will make it a pain in the ass to port to other CPU's) will help if the hardware itself cant shake and move polys fast enough.<br><br>Having said that, I actually get better performance out of QuakeII than QuakeI in software mode on my PC. I think this is probably because the FPU in my Cyrex3 is dumpy.
What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen
User avatar
gamefreaks
pm Insider
 
Posts: 466
Joined: Oct 20, 2001 @ 8:52pm
Location: Leicester, England


Re: Quake 2 GPL'd - Source code available

Postby R0B » Dec 22, 2001 @ 10:21am

What we need is a pocket pc designed for gamers (and possibly by gamers).  I mean, here is what I think that the idea ppc would come with. (note: some of these things are already in some ppcs)<br>1. Direct hardware access<br>2. 3d acceloration (I'd say, have like directX 6 or something built into the chip).<br>3. Math coprocessor<br>4. A good button interface (like a d-pad on the left, 4-6 buttons in a gem formation on the right, 2-4 triggers on the back, and maybe a button that can be used as enter if you push the d-pad straight in (i.e. all directions are triggered).<br>5. Good hardware support for the button interface.<br>6. a built in type to CF slot<br>7. You choice, a built in 56k modem or ethernet port. (low power consuming, like the 720).<br>8. Changable resolution. (320 x 240 and 640 x 480) which would allow better quality games.<br>9. 16-bit color support (no need for 32 yet)<br>10. designed with a lot of the same libraries as win 9x/me, for easy portability.<br>11. A screen that is good in all light.<br>12. A very durable screen that doesn't scratch, like on a ti-83 or something (may be difficult and expensive, and this is not that important)<br>13. Extreamly fast CF slot access with dirrect hardware access ability (for possible 3d upgrades latter.<br>14. It should be free ;)
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


Re: Quake 2 GPL'd - Source code available

Postby Avenger » Dec 22, 2001 @ 12:32pm

Avenger
pm Member
 
Posts: 54
Joined: Dec 17, 2001 @ 3:02pm


Re: Quake 2 GPL'd - Source code available

Postby Paul » Dec 22, 2001 @ 1:08pm

Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Quake 2 GPL'd - Source code available

Postby Chris Edwards » Dec 22, 2001 @ 2:54pm

Chris Edwards
Founder
User avatar
Chris Edwards
Site Co-Founder
 
Posts: 4048
Joined: Jan 24, 2001 @ 7:14pm
Location: Vancouver, BC


Re: Quake 2 GPL'd - Source code available

Postby Dan East » Dec 23, 2001 @ 5:54am

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Quake 2 GPL'd - Source code available

Postby Phantom » Dec 23, 2001 @ 6:33am

Give me some good data and
I will give you the world
User avatar
Phantom
pm Insider
 
Posts: 913
Joined: Feb 21, 2001 @ 8:14am
Location: Houten, Netherlands


Re: Quake 2 GPL'd - Source code available

Postby Chris Edwards » Dec 23, 2001 @ 3:25pm

Chris Edwards
Founder
User avatar
Chris Edwards
Site Co-Founder
 
Posts: 4048
Joined: Jan 24, 2001 @ 7:14pm
Location: Vancouver, BC


Re: Quake 2 GPL'd - Source code available

Postby Mr Nibbles » Dec 23, 2001 @ 6:26pm

Mr Nibbles
 


Next

Return to Pocket Quake 1 and 2


Sort


Forum Description

Discuss Pocket Quake 1 and 2 by Dan East

Moderators:

Dan East, sponge, James S

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum