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Pocket Quake Community Devs


Pocket Quake Community Devs

Postby Chris Edwards » Jan 12, 2002 @ 10:28pm

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Postby R0B » Jan 12, 2002 @ 10:41pm

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby Thursday » Jan 13, 2002 @ 6:34am

MEE MEE MEE, i released two maps i believe, maybe i'll make some more. That'd be pretty fun!
From you friend,
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Go here to request a membership:

Postby Chris Edwards » Jan 13, 2002 @ 8:57am

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Postby Thursday » Jan 13, 2002 @ 7:44pm

From you friend,
Chuck
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Postby esw » Jan 14, 2002 @ 8:46pm

I released a test map a while ago, part of a mini-eppisode I'm making which is about 3/4 done! 8)

There is a review of this test map here:


Sorry, but you can't donwload it any more. That map is included in my eppisode, though.

Oh yeah, what exactally is a Group (in the PM forums)?
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Postby NYIllustrator » Jan 16, 2002 @ 5:26am

I made that Thule map, which came out in two versions, the second one being the right one. (the first one was sorta an outside of the castle and I didnt like it) I am working on thule2 now, which has a dungeon, a nazi radio room, a great hall, and a dark stone antechamber. So yeah I would like to be added to the group.:)
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Postby NYIllustrator » Jan 16, 2002 @ 6:03am

Here is a copy of the design doc for the map Im working on now:

Design document :
01/15/02


Thule 2

This is a Pocketquake DM map, that is set in the nazi castle of Wewelsburg. This makes for a dark deathmatch setting. This level consists of four rooms, the castle dungeon, the radio room, the great hall, and the antechamber. The dungeon consists of many cells, one containing some items/power ups. The dungeon then ends in a small room that then leads up to the radio room. This small room contains some hanging cages with remains of prisoners in it. The radio room is a small square room, containg some health on a table on the far wall. The west wall has a desk with the radio and mic on it. On this same wall a map of germany hangs. On the north was above the table hangs a warning sign in german. The room has an opening on the north east corner with steps leading up to the great hall. The great hall, is a large atrium-like wooden room. You can enter it from the south-east corner of the room or from two hallways on the north side of the room leading to the antechamber. There are torches along the south wall, and a staircase on the north wall, leading to a balcony. At the end of the stairs in the center of the balcony is a portrait of hitler on the north wall, and swastika banners hang down from the balcony on either side. The nailgun and rocket launcher are located on either side of the balcony. On the north wall under each side of the balcony and the doors to the antechamber which lead to the stone hallways connecting the great hall to the antechamber. These two entryways have large oak doors that slide up. The hallways to the antechamber are lined with torches as well. The antechamber is a large cicular (or square?) room which is also lined with torches and a central light source in the middle. The layout of this room should resemble the one in the real Wewelsburg castle, and a revision added to this document after the exact layout is planned, however, the center of the room or inner sanctum will hold a special power up, most likely invincibility as this is what Himmler was trying to attain in his dealings with the occult. The walls of the room will be lined with different nordic runes and symbols. Gothic archetecture should be studied and applied to areas such as the hallways of the level. The level will have four player spawn points - one in the dungeon, one in the radio room, one in the center of the great hall, and one in the antechamber.

Revision 01/15/02:

The end room in the dungeon hallway will have a swastika banner on the west wall, and the radio room will have some crates stacked against the east wall. Also a level map should be drawn up to accompany the design doc.
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Postby esw » Jan 19, 2002 @ 12:42am

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Postby Chris Edwards » Jan 19, 2002 @ 3:12am

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Postby randall » Jan 19, 2002 @ 3:36am

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Postby Matt Keys » Jan 19, 2002 @ 4:41am

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Postby Paul » Jan 19, 2002 @ 1:02pm

he made a shitload of maps, too.
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Postby gamefreaks » Jan 28, 2002 @ 11:35am

What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen
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Postby Jay Mattis » Feb 2, 2002 @ 4:36am

I got the SH3 ver. working!
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