by TBone » Jan 21, 2002 @ 10:09pm
First, many programs do not indeed call gxEndDraw, but many of the most popular ones do, especially those that are cross-platform. It doesn't hurt to try.
Second, I will likely implement the GXIsDisplayDRAMBuffer() modification, but I think it's far more likely that programs do not call this as opposed to GXEndDraw.
Finally, I assume you're new to the forums. If you weren't, you'd know that I've done several ports due to the suprising demand that exists. Because they're cheap and have fantastic battery life, the greyscale devices are often popular among a certain class of people, as well as being used in many Stinger devices. The community on Brighthand is nigh-fanatical, and even if they weren't, I'd want something like this myself. As someone once said, 99% of programs are written to satisfy a programmer's personal itch. The inability to run many games just because no-one will take the extra time to code for them is my personal pet peeve.
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