Okay graphic gurus, I'm in need of an algorithm to scale bitmaps. I think this request is a little different from the typical type of routine needed for games. The algorithm must have the following qualities:
1: Quality is paramount.
2: Antialiasing is required.
3: Must handle very small bitmaps optimally (like 16x16 -> 12x12, or 16x16 -> 20x20).
4: Performance is not an issue.
5: Will primarily be used only with 16x16 source bitmaps.
6: All scaling will maintain existing aspect ratio.
Thanks!
Dan East