by Robotbeat » Mar 28, 2002 @ 11:16pm
How is PocketQuake's source organized as far as floating point math? It seems that my fpm optimizations in FloatingPointMath.c don't matter at all (to the emulator), even if I comment out both my optimization and the original function! Help me, I only need guidance so that I can know what to optimize!
Dan, could you just explain the source and what we should work on, especially in relation to floating point math?
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.