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DoomPDA-finally getting it's just rewards!


DoomPDA-finally getting it's just rewards!

Postby sirdaved » Apr 8, 2002 @ 7:14pm

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Postby dario » Apr 8, 2002 @ 8:02pm

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Postby R0B » Apr 8, 2002 @ 9:33pm

If they allowed customs wads, then you would have no reason to buy doom2 from them in the future.
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Postby Dan East » Apr 8, 2002 @ 11:49pm

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Postby sirdaved » Apr 9, 2002 @ 1:49am

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Postby Gandalf » Apr 9, 2002 @ 2:04am

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Postby NYIllustrator » Apr 9, 2002 @ 2:13am

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Postby Terrence » Apr 9, 2002 @ 2:14am

I put in a (very generous!) 2 star review which was promptly deleted too. I personally will Never buy a product from Handango again.

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Postby suchiaruzu » Apr 9, 2002 @ 2:23am

I and someone I talked to on the Messenger also wrote reviews. They didnt even SHOW UP!
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Postby » Apr 9, 2002 @ 2:52am

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Postby Courtney White » Apr 9, 2002 @ 3:07am

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Postby Dan East » Apr 9, 2002 @ 3:16am

I also don't want to beat this to death, but I want to add something else. If you look back on id Software's success, you will find it revolved around 4 innovative things:

1) Cutting edge games that did things never before seen on the platform (PC).

2) The use of a Shareware marketing scheme.

3) Allowing a huge amount of modification and extension of both the game engine and the game data / levels.

4) Releasing the source code once the game was a couple generations old.

Okay, let's see how Machine Works expanded on this successful combination:

1) Pocket PC / PSPC / HPC DOOM ports have been available for several years. DoomPDA is not faster, nor does it render the display any "better" than any of the existing free ports. There is nothing new or cutting edge about this port. There is a degree of novelty and entertainment to replaying dated games like Wolf and Doom. However, I personally have a hard time finding any real replay and long-term enjoyment out of any FPS games pre-Quake 1. I play modern FPS games on my PC, and games that are a decade old just too dated for me personally. I'm sure there are others that disagree, and could play a Pocket PC version Doom for weeks straight, over and over again. However, this is certainly not anything groundbreaking, and is hardly the definitive, must-have Pocket PC game.

2) There is no demo or shareware version available. This is the antithesis of everything id Software has ever done. Machine Works' purpose in this is to prevent people that already own Doom from using their engine to play the data they have legal access to.

3) Apparently, you cannot use custom WADs, or even the original, unmodified WADs with this engine. The reason for this is the same as #2 above. This greatly reduces the value of the software, as it reduces to a huge degree the replay-ability, and the ability to protect the initial investment by utilizing free modifications and levels produced by others. Machine Works has basically broken id Software's WAD convention in order to force people to buy their version of Doom even if they already own the PC version.

4) Obviously they are not going to release the source code to their port. Actually, there is no loss here - their port does nothing that hasn't already been done before. In fact, for all I know, they may be "borrowing" some PQ and PQ2 source code. To put things in perspective (and not to be braggadocios), I am confident that I could, in one week of full-time work at most, duplicate all the functionality of the PDADoom engine (actually, I could probably do it in a day or two, as I have already ported both the successor and predecessors to Doom, so a great deal of code reuse would be possible). Thus the only "value" to their product is the fact that it is coupled with the full registered game levels. There are millions (?) of legitimate owners of Doom who can legally us their data with a Pocket PC Doom engine. Those that do not already own Doom could purchase the whole Doom series for half the price of PDADoom, which only offers the first installment.

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Last edited by Dan East on Apr 9, 2002 @ 3:21am, edited 1 time in total.
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Postby NYIllustrator » Apr 9, 2002 @ 3:18am

ok, I added my review on handango. Oddly enough it did not show up! Also I gave it one star but for some odd reason the average rating stayed at 2 and a half stars. hmmm.
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Postby suchiaruzu » Apr 9, 2002 @ 3:19am

File Size 520k? Am I missing something? Have they invented an ingenius new compression algorythm or dont they even distribute the original DOOM-files with it?
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Postby Courtney White » Apr 9, 2002 @ 3:23am

ok, i think the reason its not uploaded is because it needs to be moderated first.

if they have swearing, it might not show up.
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