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Looking for talented graphics artist and programmer!


mmm I agree

Postby brendan » Apr 16, 2002 @ 1:52am

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1000!!! Wow!!!

Postby Birdiestyle » Apr 19, 2002 @ 12:34am

You've had over 1000 Registrations Conan??!!! Dang!!! Would you attribute that fact to when you released it? Do you believe that you would have gotten that many if you had released it now, or was it partly due to lack of competition. Or is part of the high count, that its been around a while...
Not belittling your game, I think its cool, just curious as to if you think now that the competition levels have risen...?!?!?

Im in Brendan's boat. 4 games(9 programs) and the first one is still one of the best with ~160 sales. Except the HIT that is SysWatch(w/ 250-300 sales in 3 months). But thats not a game, so.... <slap>

Cool,

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A <a href="http://www.birdsoft.biz">bird</a> in the hand...
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I know

Postby brendan » Apr 19, 2002 @ 12:56am

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thoughts on numbers of registrations

Postby Guest » Apr 19, 2002 @ 8:31am

I've thought about registration numbers & in fact I'm worried that Space Treker happens to fit a very special niche which anything else I write won't.
As it is even today I get plenty of registrations though less than a year ago. There have been 89 since January 2002. Most are iPaq users & similar & there's a trickle of Jornada 720 folks.

It was actually very hard to write using a simple language when I was used to assembler on PC & previously Atari ST as the graphics have to be so simple but the gameplay gets it by. My next space epic won't be out until next year as I'm too busy on other stuff & then I will see what I'm up against.

btw: there was no internet when I started writing games 15 years or so ago so I had to do everything myself. Nowadays we just say 'help, I'm stuck' and 10 nice people jump in & give a hand :P
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Oops, I wasn't logged in

Postby Conan » Apr 19, 2002 @ 8:35am

Where did my cookie go :?:
That's me replying above

Reading a newsleter from ZDNet it looks like music apps are king at the moment. That would be quite enjoyable to write?
What is Best in Life ?
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Postby BurningSheep » Apr 20, 2002 @ 12:49am

Do you want custom Snails levels? Click
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Postby (TSC)Bender » Apr 20, 2002 @ 3:19am

Unique games? Its almost impossible to make a unique game anymore. What really makes games sell is gameplay and replayability. I dont care how creative the game is, if its a crappy game, its not really worth playing/buying. A medium between both, creativity and gameplay (Snails, RocketElite) is the best imho.
Take the Star Wars Jedi Knight series for the PC. The first two were basically a modified version of Doom. Same old shoot em ups. But what really made those games great were the gameplay (Lightsaber combat and force powers, yeah!)
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Postby randall » Apr 23, 2002 @ 12:04pm

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Postby TechMage » Apr 24, 2002 @ 11:37am

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Postby Birdiestyle » Apr 24, 2002 @ 11:43pm

A <a href="http://www.birdsoft.biz">bird</a> in the hand...
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Postby randall » Apr 25, 2002 @ 2:37am

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Postby (TSC)Bender » Apr 25, 2002 @ 3:45am

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Postby » Apr 25, 2002 @ 6:06am

Um...when exactly did PPCs get OpenGL? If you're referring to PocketGl, that is a 3rd party toolkit which supports a small subset of similar functions to OpenGL, and cannot be realistically be used to port existing OpenGL games from the PC. Also, while it may be useful for a developer wishing to get into 3d on PPCs relatively quickly, significantly better performance can be gained from writing a 3d engine from scratch that is better suited for your application's needs.

3D titles are more sparse on PPCs for a reason: Not only is there no 3d hardware support whatsoever, every aspect of a game is handled by the cpu, including sound mixing, ai, etc. Not only that, but developers are hindered further by the lack of an FPU which complicates 3d calculus more, even after the writing of a software renderer from scratch. As a small number of titles have proved, decent looking 3D is possible on PPCs, but it can take a considerable amount of effort. Also, unfortunately many ppc developers may not think that it makes economic sense to devote so much time and energy to a title intended for a currently limited market - a lot of developers are currently part-time programmers while still holding down an unrelated full-time job. Sven's upcoming Speedway JAM! proves what is possible even on current PPCs, but he has worked on it full-time for over 12-months to achieve its current level of performance... which many developers feel they cannot afford to do, which is kinda understandable. It's all very well to tell PPC developers that they should learn from the PC developers, but the two markets are very different. The PC arena is much bigger and far more mainstream, so developers can afford to spend bigger budgets, employ more people, advertise more and spend longer on their titles. PPC developers often don't have any of those luxuries.

There are quite a few PPC developers that are pushing the boundaries of current technology. Unfortunately, there are far more who are content to release sub-standard tetris clones for $20 a pop. However, its the first type of developer who are leading PPCs into more mainstream markets and creating bigger target audiences, thus hopefully getting closer to the scale & manner in which PC games are made. Its also good to note that many of the same developers are, quite rightly, getting the recognition they deserve without having to spend major bucks on advertising so marketing isn't always as black & white as it may appear. I mean, who here hasn't heard of Simon's 'Interstellar Flames'? Yet, I can't recall seeing a single advert anywhere. There will always the greedy companies like MachineWorks looking to ride on the backs of the true pioneers of PPC games, just by advertising & promoting their 2nd grade product any way that they can. Level editors, patches, downloadable media, advertising, etc can only get you so far. There needs to be a solid game behind it. As Randall pointed out, marketing might get you noticed but it means absolutely nothing if they don't feel to download/buy your product.

Anyway, despite what i said in the 1st paragraph, if you're looking for decent 3d action like Serious Sam, other PC-type games, etc, I happen to know that there's something forthcoming that may seriously interest you... Ooh, I wish i could say more... :wink:
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Postby Guest » Apr 25, 2002 @ 7:16am

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Postby randall » Apr 25, 2002 @ 8:17am

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