by randall » Apr 21, 2002 @ 3:38am
I just recieved version 1.7 today and taking a look at it. So pending any show-stopping bugs, it could be released soon.
Writing an app to append a file isn't that diffcult- it could even be done in DOS with a BAT file (dunno how it would work on XP). So depending whether you think its worthwhile or not is up to you.
Since a few people FINALLY sent me their files I can now tell you the results of some of them. With the compiling tools, it works across Win9x, WinME, Win2K, and WinXP. Most of the problems arise from XP because of user-error. I have yet to see one that is a true technical glitch (not that the tools are 100% perfect).
Simple levels may have problems loading, because of the way the engine tries to spawn and spread out the Snails across the playing field. It needs room and it needs ledges.
That is why I suggested sketching your idea first. once you have that worked out, you can load the sketch into your game and test it for playability and loading problems. Maybe your scale is a little off and you'd like the Snail to reach a certain ledge by lowering it.
Anyway, anyone who is having inconsistencies with loading, try playing a game with 1 Snail per team. That will suggest that you don't have enough ledges.
Designing a 1-on-1 map won't work, as people will try to load it with 5 Snails anyway. Most likely they will quit trying to play it when it fails time and time again.