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Healing Weapons


Healing Weapons

Postby hawkins » Apr 18, 2002 @ 9:59pm

.--=Hawkins=--.
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weapons.dat

Postby ingallsj » Apr 18, 2002 @ 10:43pm

To answer your question about the Jaybomb, it is just like Pineapple or Fleas, if it doesn't hit a snail it keeps on bouncing because snails are sticky and Snails has physics. You can turn this off in the weapons.dat file by removing the flags [JUMPING] and [BOUNCE]. I tried the [HEAL] flag too but it didn't do anything for me either.
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Postby sponge » Apr 18, 2002 @ 11:01pm

What if you set the damage to a negative? Would that cause the Snail to heal? Can't be bothered to actually try it :P
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Postby Hcgameboy » Apr 18, 2002 @ 11:04pm

no, I can tell u ive tried many times and it doesnt work :?
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negative damage

Postby ingallsj » Apr 18, 2002 @ 11:08pm

I just tried the negative damage approach and I don't think the program even accepts negative numbers. :(
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Postby Peter Balogh » Apr 29, 2002 @ 11:03am

[HEAL] flag is not implemented yet :->
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damn

Postby ingallsj » Apr 29, 2002 @ 5:18pm

"I am not the one to judge my personality, just the one to make it."
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Postby randall » Apr 30, 2002 @ 12:10am

I don't think is should be, just yet. We haven't discussed the method and implications yet.
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Postby Hcgameboy » Apr 30, 2002 @ 12:14am

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Postby sponge » Apr 30, 2002 @ 12:39am

holy internets batman.
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Postby R0B » Apr 30, 2002 @ 12:41am

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Discuss this game based on the popular computer game "Worms".

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