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Snails, fun at first, becomes a one hit wonder.


Snails, fun at first, becomes a one hit wonder.

Postby jeffmd » May 25, 2002 @ 5:05am

To put it simply, snails is cheap. it was quite entertaining during the first mission when the computer would occasionaly screw up and never really did any amazing attacks (much like yourself starting out), but in deathmatch and the other missions it uses the accuracy of a sniper, and the destructive weapon power of a finely tuned nuke. the computer regularly makes rocket lobs accross the full length of the screen with dead on accuracy. The weapons are unbalenced and require some severe tweaking. so far ive seen 3 insta-death weapons.. weapons that require little skill to instantly kill off any close target. the teargas (often the first weapon I pull out for a sure one less enemy snail), the napalm (if the gel itself dosnt all land on your target, the sparks afterwords will surly kill it) and the mesquito which is is nothing more then napalm gel but goes in a strait line rather then an arc (makeing it even easier to kill). Then there is the staple gun, which if you are hitting your target, will take them from full to a sliver of health. And how about those machien guns? ever fired one? obviusly not, because you guys got phantom shrapnel comeing off the stream that injures your player. If that isnt bad enough, the playing field is never even. the computer allways has more weapons then you do. Then there is the snail drop option. At first I thought this was a savior due the fact your constanly getting your ass STUCK! I'd be bill gates now if i got a nickle for every time I tried to move past a team mate or a crevice only to get stuck, forcing me to air drop myself someplace else. This isnt so bad except for the fact 1), air drop causes fall damage, and 2, your almost guarenteed to end your turn in someplace the computer will nail you with an air raid item in the next move. How about you guys hold off on makeing more levels and weapon packs, and instead work on a better ai and weapon balance?
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Postby svo » May 25, 2002 @ 10:45am

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Postby jeffmd » May 25, 2002 @ 12:12pm

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Postby svo » May 25, 2002 @ 1:22pm

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Postby (TSC)Bender » May 25, 2002 @ 2:28pm

I find the enemy AI too easy. I almost never lost a game, except that 1 on 5 secret level, but it was worth it :D Ive played all of the worms games, so lobbing rockets and bazookas consistently is not much of a feat. I don't hit them right in the head all of the time, but near them and that is usually good enough. All you have to do is look at the wind and visualize the arc it would make.

And fleas are too underrated. They are easily a one hit kill weapon. Just throw them straight down on an enemies head and they all get stuck. You can even stand next to a Snails and aim at the little crevice the two makes :twisted:

And calling Snails cheap is going too far. I bet you can't make a game of this caliber. I know I can't yet.
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Postby svo » May 25, 2002 @ 4:18pm

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Postby jeffmd » May 25, 2002 @ 5:03pm

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Postby ktemkin » May 25, 2002 @ 6:06pm

Last edited by ktemkin on May 26, 2002 @ 2:54pm, edited 2 times in total.
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Postby randall » May 25, 2002 @ 11:21pm

Dunno. I get extreme pleasure out of winning with simple weapons. Sometimes I don't even BUY weapons and stick with the defaults. Half-damage weapons are the best, accompanied with auto-healing.

So if the game is boring and frustrating, don't play it.

Honestly, there are thousands of people that absolutley love it- and the reviews are outstanding. So I'd be a little concerned if there wasn't at least one person that thought the game sucked.
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Postby jeffmd » May 26, 2002 @ 2:29am

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Postby R0B » May 26, 2002 @ 3:43am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby randall » May 26, 2002 @ 6:13am

I don't agree at all... thats just my preferred mode of play these days. I do the same thing with Unreal Tournament: I love taking out the enemy with the pistol when they are firing rockets past me.

I have yet to call attention to Epic Games and tell them to modify their weapons.

Rob, thanks for the offer, but we don't need any help. If its a big concern, people can already modify the WEAPONS.DAT files all they want.
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Postby trauts » May 26, 2002 @ 6:28am

If you like having games end quickly use the high damage ones. I prefer the high damage ones where you have to move your snails to a place where your opponent (usually one of my friends, not the CPU) can't wipe me out all at once.

Sometimes I like the half-damage weapons, depending on how much battery power I have left and how much time I have to play.

Since there is no save feature, I basically have to either finish a game or we call it a draw.
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Postby jeffmd » May 26, 2002 @ 1:26pm

trauts, I just had to laugh out loude when I read your comment on battery power effecting your judgment on which mode to use.


The reason I wouldnt goto epic to change unreal is because unreal is compleatly configuarable. I didnt realise weapon damage could be modified, I think I will take a wack at it and see if I can come up with a better balence without needing to resort to half damage mode. After all, some weapons, like the nuke, shouldnt be made useless to balence out the other weapons.
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Postby ktemkin » May 26, 2002 @ 2:58pm

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Discuss this game based on the popular computer game "Worms".

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