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7.2 FPS Pocket Quake on new Xscale


7.2 FPS Pocket Quake on new Xscale

Postby entropy1980 » Jun 7, 2002 @ 8:09pm

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Postby R0B » Jun 7, 2002 @ 8:29pm

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby entropy1980 » Jun 7, 2002 @ 8:48pm

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Postby jeffmd » Jun 7, 2002 @ 8:56pm

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Postby ottoman » Jun 7, 2002 @ 9:00pm

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Postby entropy1980 » Jun 7, 2002 @ 9:03pm

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Postby accolon » Jun 7, 2002 @ 9:05pm

<div align="center">
<b>while (!asleep()) sheep++;
</b></div>
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Postby Dan East » Jun 7, 2002 @ 10:34pm

I don't know what can be causing such poor performance. It has been said that the XScale doesn't have a floating point processor. When you build a Pocket PC app the floating point emulation code is included directly in the application. I am only guessing, but perhaps the floating point emulation library designed for ARM behaves poorly on XScale. Even if XScale (or any other Pocket PC) did have a processor supporting floating point, PQ would not make use of it, since the compiler integrated the floating point emulation into PQ when I built it. Further, perhaps ARM compiler optimizations actually hurt performance on XScale devices.

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Postby Jadam » Jun 7, 2002 @ 10:37pm

... its probally his GAPI, its compiled for the SA1110 suport chip LCD controller, but the XScales use new ones with 256kb Vram
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Postby Got KarmA? » Jun 7, 2002 @ 11:27pm

Lol makes me happy I didn't just go out and buy one :-)
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Postby Dan East » Jun 7, 2002 @ 11:32pm

A very, very small percentage of the CPU is used for blitting the frame out to the display. If I omit the display blit entirely PQ doesn't even pick up 1 additional FPS.

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Postby TechMage » Jun 8, 2002 @ 1:54am

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Postby Robotbeat » Jun 8, 2002 @ 2:48am

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby Robotbeat » Jun 8, 2002 @ 2:49am

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby Robotbeat » Jun 8, 2002 @ 4:18am

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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