by randall » Jun 7, 2002 @ 9:40pm
I have already cited some of this a while ago, and I completely agree. Developers are quick to find a culprit to blame sagging sales and WAREZ is the easiest target.
Truth is, 99% of devs do not have the marketing sense to push their product. That isn't their job, nor their expertise yet they decide to take it upon themselves. Then when sales don't hit where expected, somehow it isn't their fault.
If you take the job, then you are accountable. Thats all there is to it. The current mindset it assinine- It would be like me doing the music and sound for Snails, and then when everyone hated it I'd blame the apps I used to compose, or FMOD, or the poor sound quality of the device.
Snails, Chopper Alley, and Strategic Assault are successful because we worked hard to drive the product forward. If you sit on your ass and wait for things to happen, you might end up with a massive butt-cramp and thats all. Sven and Simon have the marketing sense, and it is proven with a strong track record.
All other devs need a designated Marketing Rep. If the Rep takes 5%-20% so what? REAL Marketing certainly can't drive your numbers any lower.
Now, as far as Warez goes- who can deny that its honerable intentions haven't decayed? Justification has turned into mindless blather, as the same stupid arguments are spewed without an iota of common sense. I hope those arguments are the results of the wannabes that can only get into the scene by supplying a paltry site of broken links and porn banners, because the hackers, crackers and phreaks are much smarter than that.
Distribute my game, but you better follow the same fucking rules that apply to my other distributors: supply me with real numbers and feedback. Otherwise you aren't helping me a bit. Hell, hold a goddam conference and vote on the best WAREZ'd game of all time. Under those circumstances, Nutcracker is is still in the running since the number of units sold isn't a big factor.