This site is no longer active and is available for archival purposes only. Registration and login is disabled.

the book POCKET PC GAME PROGRAMMING USING WINDOWS CE


the book POCKET PC GAME PROGRAMMING USING WINDOWS CE

Postby UMCP_matt » Jun 24, 2002 @ 9:32pm

UMCP_matt
 


Postby R0B » Jun 24, 2002 @ 9:45pm

I own it, and use it as a refrence, but the author doesn't incorperate enough gapi into the library. He let's windows GDI handle it, which is a huge bottle neck. As for your problem, there are accounts of the source on the cd being inaccurate, but the code in the book being correct. Make sure you compare the 2 if you are not coding it yourself.
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


I am running it right from the CD

Postby UMCP_matt » Jun 24, 2002 @ 10:04pm

in chp7/project01

The text shows ok but the objects that shoudl be moving are not there

another general question.. how come sometimes a program gives exceptions when running in debug mode but run fine in release mode?
UMCP_matt
 


figured it out.. author put updatewindow() in wrong place

Postby UMCP_matt » Jun 25, 2002 @ 12:11am

UMCP_matt
 


I am running it right from the CD

Postby R0B » Jun 25, 2002 @ 1:28am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


Postby Digby » Jun 25, 2002 @ 1:37am

Digby
pm Insider
 
Posts: 1011
Joined: Apr 29, 2001 @ 1:53pm


Postby James S » Jun 25, 2002 @ 1:40am

That source only seems to open a full screen window and update it, it doesn't load or create any images unless I missed something. I don't think that does anything other than create a blank full screen window :/, just initializing the game library (hence the name of the function). You need something more than that.

The author of that book likes to put tiny mistakes (intentionally or unintentially) to catch users into reading the code and thinking for themselves. Be sure you look over the code always.

Oh, and next time you paste code on these forums please use the [ code ] and [/ code ] tags, no spaces. Or just click the button that says "Code" on the reply page above the font size selection.
<img src="http://home.comcast.net/~sonne/james/tag.gif">
James S
pm Insider
 
Posts: 17064
Joined: Jan 12, 2002 @ 2:33pm
Location: Lexington, KY


Postby R0B » Jun 25, 2002 @ 1:53am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


Postby Digby » Jun 25, 2002 @ 2:04am

Digby
pm Insider
 
Posts: 1011
Joined: Apr 29, 2001 @ 1:53pm


Postby R0B » Jun 25, 2002 @ 2:12am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


Postby Guest » Jun 25, 2002 @ 3:33am

Guest
 


Postby R0B » Jun 25, 2002 @ 3:39am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


the clip of code

Postby UMCP_matt » Jun 25, 2002 @ 7:55pm

UMCP_matt
 


Postby Digby » Jun 25, 2002 @ 10:57pm

Digby
pm Insider
 
Posts: 1011
Joined: Apr 29, 2001 @ 1:53pm


Postby R0B » Jun 26, 2002 @ 2:18am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
User avatar
R0B
got muffins?
 
Posts: 1894
Joined: Jun 22, 2001 @ 12:04pm


Next

Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum