so where does making you lib cross platform come into play? iof I wanted to make a 3d lib for linux and win32 I am guessing I would use either method 2 or 3?
Gapidraw seems to use method 2 (correct me if I am wrong)
Method 2 seems a waste since it requires a lib and a DLL.. is there a advantage to this over method 1 and 3 ?
What if I want one stand alone file and a dll is provided.. is this impossible?
thanks for th ereply.. its helping me understand why tI cannot get these 2d engines to compile and link right