I'd like to see this get off the ground and eventually completed, so let's do this for now...
For the time being, I will serve as project organizer (until an accounting scandal forces me to resign

)
Anyone reading this thread that is interested in working on this project, which we'll tentatively call, obviously enough, the Frodo PocketPC Porting Project, eMail me at
fzammetti@omnytex.com. Let me know in what capacity you'd like to contribute.
I'll accept new members until next Saturday, 8/3. After that, by 8/4, I will throw together a quicky web site and most likely a mailing list for the project and list all the members.
Shortly after that we'll get together and hash out who wants to do what. A week later, on 8/10, I will update the site with the "job assignments". From then on, actual development can begin and I'll organize things after that in terms of milestones and such.
We'll need, as jont said, one "master integrator" that will take all the sub-projects and come out with the current code base. We'll of course need a couple of people to handle each piece as jont also pointed out. I'm sure we'll also need researchers along the way, so not just coders can apply!
I'd like to limit the team to no more than 10 people though, just for efficiency's sake. If I get 500 applicants I suppose it'll be first-come-first-served, but I'm hoping I'm not faced with that anyway!
I hope I'm not coming across pushy, that's not my intent. I simply want to see a good C64 emulator for PocketPC in a few months, and I've seen too many project fail simply because they weren't well-organized, which means lead by someone, so I'm trying to avoid that pitfall right from the get-go.
Thanks everyone, I look forward to playing Mail Order Monsters and GI Joe in a few weeks or months!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"