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Adventure\RPG Game


Adventure\RPG Game

Postby hockeydude » Jun 25, 2002 @ 8:22pm

hockeydude
 


you're so vague, i bet you think this post is about you

Postby golan_trevize_x » Jun 26, 2002 @ 1:52am

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Postby angedelamort » Jun 26, 2002 @ 2:53am

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Postby Hockeydude » Jun 26, 2002 @ 4:14am

Hockeydude
 


Postby Hockeydude » Jun 26, 2002 @ 4:19am

Hockeydude
 


Postby esw » Jun 26, 2002 @ 5:09am

Well, it sounds good. The only thing I worry about is if evB is capable of such a project.. but if you can pull it off, well, it would be neat!
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Postby golan_trevize_x » Jun 26, 2002 @ 5:28am

Yeah, it sounds fun.

I'm sure people will have tried to do this sort of thing with VB before, so you can apply the same principles to eVB.

Can't help you out much with links, but many of the guys at are into the kind of graphics you get in those games, so you could learn a lot on the art side.
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Postby esw » Jun 26, 2002 @ 5:55am

There is also lots of info at www.devbuzz.com
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Postby hockeydude » Jun 26, 2002 @ 5:22pm

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Postby xenifi » Aug 8, 2002 @ 5:35am

you need aspritece - www.spritehand.com
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Postby TechMage » Aug 8, 2002 @ 5:58am

Good to see another eVB programmer on PocketMatrix. :) Figuring out how to do stuff with sprites in eVB is a real bitch, as there is virtualy no information on how to do it. I'm currently working on a eVB game with animated sprites. I have had to figure out how to do 80% of the problems I've encountered, so I know how you feel. If you give me a day or two, in my free time I'll write a quick tutorial on sprites in eVB for ya(animating, drawing, advanced picturebox controls, ect.).
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Postby TechMage » Aug 8, 2002 @ 6:03am

Oh and don't waste your money on ASpriteCE, unless you need alot of speed, like for a space shooter. EVB is alot faster than you think when it comes to graphics. For instance, in my game I'm animating 9 50x50 sprites with 12 frames each, and I have no lag.
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Postby benkenobi0 » Aug 9, 2002 @ 12:35am

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Postby hockeydude » Aug 9, 2002 @ 1:21am

actually, sorry to say, this project has been abandoned. After messing around in eVB for a while, i relized that it isnt really that great for what i want to do. I might still try to make a fully text based version of the game though. Right now i am working on a PC version of the game. Techmage is right about AspriteCE being very hard! I wanted to use that, but it is way to complicated. I would also like to learn C++. Anyone know any good tutorials for an absolute beginner???
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Postby Epidemi » Aug 9, 2002 @ 1:58pm

Please don't read this the wrong way, but I think it's a shame that you're deciding not to develop this game just because your set of tools is wrong for the job. No offence, but build a new library or have someone else do it, and then go on with the game I'd say...

PS. Check www.cplusplus.com
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