by fzammetti » Aug 15, 2004 @ 2:51am
I may have suggested this before, but a rudimentary sprite class might be nice. I know the standard argument against the idea is that each game is so different that a general-purpose class is not feasible. My feeling though is that something that covers as many bases as possible will probably suffice for many cases, and if it's not going to be a massive development effort on Develant's part (and I don't see how it would be since a relatively simple sprite class is, well, relatively simple!), it might save developers time, which is a large part of the point of GD or such libraries in the first place!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"