by sponge » Nov 22, 2002 @ 4:25am
Can the bots be split up among both devices, so that the FPS loss is equal?
Also, isn't the overhead of the TCP/IP headers enough to make not only the performance slower, but the bandwidth not enough for smooth gameplay? Or is this going to be mostly for WiFi and other high-speed methods.
I'd love to see a PC rendering client, or at least something similar to distributed computing, where all the math is done over WiFi, and all the device has to do is blit. If the latency is too high, should allow for some great framerates. Perhaps if the bots are split in a PPC vs PPC game, it could be done in a PC vs PPC game.
holy internets batman.