by egarayblas » Aug 3, 2003 @ 9:12am
Hi efortier,
My suggestion would be to use a combination of stylus and button controls but let the player customize the controls and assign each button to a specific action in your game (button 1 for run, button 2 for attack, etc.). This lets the player choose which button he/she is comfortable with.
Regards,
Erick :)
-- home of the think & tap games!