this is a very basic 3d engine. it uses the pockethal win32 libs.
this is the first engine i built myself. these are what i learned and implemented, so far:
texture mapping
vertex shading
uvn camera system
matrix stack (for model coordinates)
z-buffer
polygon clipping (z-plane only)
and also some sort of vertex caching
i used two books for reference: OpenGL Game Prog. and Tricks of the 3d...
the pocketpc version is still very slow.
the next thing to learn is optimization.
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