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a basic 3d engine


a basic 3d engine

Postby izeman » Dec 19, 2003 @ 5:52am

this is a very basic 3d engine. it uses the pockethal win32 libs.



this is the first engine i built myself. these are what i learned and implemented, so far:

texture mapping
vertex shading
uvn camera system
matrix stack (for model coordinates)
z-buffer
polygon clipping (z-plane only)
and also some sort of vertex caching

i used two books for reference: OpenGL Game Prog. and Tricks of the 3d...

the pocketpc version is still very slow.
the next thing to learn is optimization.
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Postby Kzinti » Dec 19, 2003 @ 7:31am

Impressive work Izeman. It is not often I see people code 3D stuff in software these days!

Looking forward to see the thing running on a PPC!
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Postby drgoldie » Dec 19, 2003 @ 11:16pm

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Postby izeman » Dec 21, 2003 @ 3:28pm

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Postby drgoldie » Dec 21, 2003 @ 10:09pm

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Postby Jadam » Dec 21, 2003 @ 10:16pm

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Postby Exocet » Dec 21, 2003 @ 11:15pm

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Postby xPeterx » Dec 22, 2003 @ 9:22am

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Postby sponge » Dec 22, 2003 @ 12:38pm

holy internets batman.
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Postby tomdon » Dec 22, 2003 @ 6:28pm

Image
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Postby denthorq » Dec 22, 2003 @ 7:45pm

It's worth the wait...
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Postby drgoldie » Dec 23, 2003 @ 9:46am

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Postby xPeterx » Dec 23, 2003 @ 11:46am

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Postby Jim » Dec 23, 2003 @ 11:55am

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Postby denthorq » Dec 23, 2003 @ 4:28pm

Peter: I'm talking about cellphones like nokia, motorola, samsung etc? ;-)
It's worth the wait...
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