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Descent


Re: Descent

Postby Moose or Chuck » Sep 9, 2001 @ 5:09pm

I already sent Jacco the source, for the original descent and the windows port by a third party. That's why he knows so much. But he never emailed me back that he got em... so I don't know it if went through or not.
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Re: Descent

Postby Phantom » Sep 10, 2001 @ 6:00am

I looked at the source code. Good news: It's ASM-free, and even better, the math is 100% fixed point. The guy that did the Windows port (he ported it from Linux/MAC since these versions of course didn't contain any asm) is complaining about performance, but he tested on a 486/DX66, so I would expect decent performance from a 200Mhz iPaq. It looks like all I have to do is replace the display code by EasyCE stuff. All other things should work out of the box. I'll give it a try as soon as I have some spare time to spent. :)
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Re: Descent

Postby Phantom » Sep 10, 2001 @ 6:01am

Oh yeah, the dude mentioned random crashes while running his port on a 486, so once the port is done, it will fit in very good in my current reportoire. :)
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Re: Descent

Postby suchiaruzu » Sep 10, 2001 @ 6:27am

Woohoo, this is f ucking great!!!
<div align="center">Image<br></div>
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Re: Descent

Postby Phantom » Sep 10, 2001 @ 6:28am

Yeah, OK, but I have a huge amount of pet projects at the moment, so I'm really not sure how quick I can port this stuff.
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Re: Descent

Postby suchiaruzu » Sep 10, 2001 @ 6:33am

awwwwwwwwwwww...!
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Re: Descent

Postby Rob » Sep 10, 2001 @ 3:36pm

what kind of pet projects?<br>
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Re: Descent

Postby Moose or Chuck » Sep 10, 2001 @ 8:03pm

I also just sent him the source to Abuse. If any of you all remember that game, it will be awesome on the Casio! Eazy frosheezy fo sure.
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Re: Descent

Postby jongjungbu » Sep 10, 2001 @ 8:09pm

H to the Izzo I know it would be cool. I looked at the source but i'm too lazy to try to port it. :) Too much DirectX Graphics and Sound function conversions to do for my boat.
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Re: Descent

Postby Paul » Sep 11, 2001 @ 4:37am

yeah i've got abuse. the map editor is built into the main program so we should be able to make maps on the ppc...
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Re: Descent

Postby Phantom » Sep 11, 2001 @ 4:40am

I'm not going to do abuse for a while. No time. Sorry. :)
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Re: Descent

Postby Paul » Sep 11, 2001 @ 4:45am

how do you even get started on this stuff? c is meant to be really portable right, so is it just the display code that you change or is there a lot more work?
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Re: Descent

Postby Phantom » Sep 11, 2001 @ 5:49am

That depends. You have to change at least the display code, indeed, but usually also sound and input code, and if you're really unlucky, x86 asm. Besides that, the code might use Microsoft extensions to C++, like some string functions and timer stuff.<br><br>If the game uses lots of floating point calculations, you'll encounter performance problems, but the game should work without changing that.<br><br>Some projects are really easy to port (typically, Windows games), and some are a nightmare.
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Re: Descent

Postby Paul » Sep 11, 2001 @ 5:55am

madness. you should get your tag changed, you know. 'phantom' would do, eh?
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Re: Descent

Postby Phantom » Sep 11, 2001 @ 8:30am

Better? :)
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