by Phantom » Sep 11, 2001 @ 5:49am
That depends. You have to change at least the display code, indeed, but usually also sound and input code, and if you're really unlucky, x86 asm. Besides that, the code might use Microsoft extensions to C++, like some string functions and timer stuff.<br><br>If the game uses lots of floating point calculations, you'll encounter performance problems, but the game should work without changing that.<br><br>Some projects are really easy to port (typically, Windows games), and some are a nightmare.
Give me some good data and
I will give you the world