Even if there was no new release last week doesn't mean I didn't work on PPL. I managed to optimize the interpreter by re-coding some part of it. The speed of execution has increased by about 15% - 20%. I fixed a long list of little bugs including bad list variables behavior, collision detection problems for the gameapi, optimized the gameapi some more, and much more...
There will be a new release this week.
Dragnir: I will implement an ObjectExists() function to check the existance of an object by it's pointer.
Sponge: There will be a new SetCollisionMapSize() function to allow for a bigger collision map.
mmtbb: I will be looking at your code and make sure it works before the new release.