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Status update


Status update

Postby kornalius » Mar 30, 2005 @ 7:23pm

Even if there was no new release last week doesn't mean I didn't work on PPL. I managed to optimize the interpreter by re-coding some part of it. The speed of execution has increased by about 15% - 20%. I fixed a long list of little bugs including bad list variables behavior, collision detection problems for the gameapi, optimized the gameapi some more, and much more...

There will be a new release this week.

Dragnir: I will implement an ObjectExists() function to check the existance of an object by it's pointer.

Sponge: There will be a new SetCollisionMapSize() function to allow for a bigger collision map.

mmtbb: I will be looking at your code and make sure it works before the new release.
Regards,
Kornalius
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ArianeSoft Inc.
http://www.arianesoft.ca
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Postby mmtbb » Mar 30, 2005 @ 8:37pm

thanks for the update.
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Postby sponge » Mar 30, 2005 @ 8:38pm

Now that's support :P
holy internets batman.
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Postby Dragnir » Mar 30, 2005 @ 9:54pm

And, finally, my thank you :)
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Postby kornalius » Mar 31, 2005 @ 1:14am

Another update:

I will be working on the interpreter some more in the next few days. I will integrate the + - * / DIV MOD AND OR XOR & | < > == <= >= <> != = operators within the main interpreter loop. This should provide some good speed boost. I will do some testing and give some results when this is implemented. Things are looking quite good! :)
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Postby mmtbb » Mar 31, 2005 @ 2:35am

great. hopefully I can finish this little project I have soon.
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Postby kornalius » Apr 1, 2005 @ 4:47pm

Regards,
Kornalius
President
ArianeSoft Inc.
http://www.arianesoft.ca
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