Dan:<br><br>Yeppers, I'm using the right syntax on the shortcuts as Paul has verified. <br><br>The odd part is, I use the same shortcut lnk files on MIPS and ARM, and it will only work on the ARM machines.<br><br>What I mean by a "working" shortcut is- Launching Quake, and setting up a match by dumping you in a specific arena and turning on any game flags. <br><br>Now, on ARM, the shortcuts I have made will do this, however on MIPS, it's a different story. The game *will* launch, and it will choose the proper map, and even setup the right amount of players to listen for. The problem is, no matter if I define the working "-basedir" or not, PocketQuake(Mips) continues to look for it's files in the main ID1 directory. This means you can't start any mods with the command-line "-game" because it's not going to find the right directory anyway, instead, it will boot up off of the base pak0.pak file in your ID1 folder. <br><br>The "Brute Force" method of replacing the progs.dat file in id's base pak0.pak file is the only thing that seems to work

<br><br>Paul, I'm interested to see if PocketQuakeOn has the same problems declaring which directories PocketQuake should be searching.<br><br>Dan, can you please look into this problem? The ARM version works for the most part, and it'd be great if the MIPS version worked as good.<br><br>