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QuakeOn Development


Re: QuakeOn Development

Postby 999 » Apr 30, 2001 @ 3:01pm

Dan:<br><br>Yeppers, I'm using the right syntax on the shortcuts as Paul has verified. <br><br>The odd part is, I use the same shortcut lnk files on MIPS and ARM, and it will only work on the ARM machines.<br><br>What I mean by a "working" shortcut is- Launching Quake, and setting up a match by dumping you in a specific arena and turning on any game flags. <br><br>Now, on ARM, the shortcuts I have made will do this, however on MIPS, it's a different story. The game *will* launch, and it will choose the proper map, and even setup the right amount of players to listen for. The problem is, no matter if I define the working "-basedir" or not, PocketQuake(Mips) continues to look for it's files in the main ID1 directory. This means you can't start any mods with the command-line "-game" because it's not going to find the right directory anyway, instead, it will boot up off of the base pak0.pak file in your ID1 folder. <br><br>The "Brute Force" method of replacing the progs.dat file in id's base pak0.pak file is the only thing that seems to work :(<br><br>Paul, I'm interested to see if PocketQuakeOn has the same problems declaring which directories PocketQuake should be searching.<br><br>Dan, can you please look into this problem? The ARM version works for the most part, and it'd be great if the MIPS version worked as good.<br><br>
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Re: QuakeOn Development

Postby Dan East » Apr 30, 2001 @ 3:03pm

Can you verify on a MIPS device that you can properly launch some other app with command line parameters? Thanks!<br><br>Dan East
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 3:07pm

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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 3:10pm

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Re: QuakeOn Development

Postby Moose or Chuck » Apr 30, 2001 @ 3:17pm

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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 3:38pm

<br><br>Try it out
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Re: QuakeOn Development

Postby 999 » Apr 30, 2001 @ 4:17pm

Paul, yes, you have to include the spaces in the nn#/ shortcut count. Including the "#" and "/".<br><br>I'll give your zip file a go.<br><br>
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 4:25pm

its done so the end result is something like <br><br>nn#\Windows\Start Menu\PocketQuake.exe -game rail<br><br>is the nn#\ okay or should it be nn#/ ?
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Re: QuakeOn Development

Postby Dan East » Apr 30, 2001 @ 4:52pm

Paul, there's a Windows CE API function to create shortcuts; SHCreateShortcut. I don't know if eVB exposes it as an object, or if you have to provide your own function prototypes like you were doing for CreateProcess.<br><br>Dan East
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 4:59pm

Thanks Dan I'll try that. It should have occured to me to look for API to do it but eVB doesnt support much so its a long shot. I'll be back in a few minutes
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 5:08pm

Nope, its not there. Any ideas why my method won't work? (its essentially doing what a human does - writing out the text, counting up the characters)
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Re: QuakeOn Development

Postby Dan East » Apr 30, 2001 @ 5:25pm

Have you tried looking at the link produced by your program to see what it looks like? That would probably reveal the problem. Also, oddly enough, the link must contain ASCII text and not UNICODE (if I remember correctly). I believe the strings are UNICODE inside of eVB, so you may be storing a UNICODE string instead of ASCII.<br><br>Dan East
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 5:56pm

i have and it looks fine. its probably what you said about the strings. <br><br>According to the eVB glossary:<br>Windows CE uses Unicode exclusively at the system level. <br>Last modification: Paul - 04/30/01 at 14:56:10
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Re: QuakeOn Development

Postby Paul » May 1, 2001 @ 8:44am

999, can you find anything wrong with the links?<br><br>its going to remember your last used settings too (for quake path etc) but the savesetting and getsetting functions (that save it in the registry) seem to be supported but arent working properly...
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Re: QuakeOn Development

Postby Paul » May 1, 2001 @ 9:09am

How are you viewing the links? I had to send mine via email just to read it on my desktop pc as it wouldnt send .lnk files when i used activesync top sync the device
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