I personly would prefer both. Seriously. You could have a mixture of single player and swat missions. Like alternate or something. The single player could be run like a James Bond type thing (but still in oz), where you have to sneak in by yourself (or run around outside whatever), and complete certain objectives, like as the first couple, where you have to rescue each of your team members, and then once you have so many rescued (you get to choose which missions to go on to rescue certain swat team mates), you can start to play the swat part of the game, where the heavy action comes in. the game can then sitch back and forth between signle and swat (but mainly just swat after that), and also, there should be a swat training area (to learn everything about it), but only after you have assemble your team. That way you can learn how to take advantage of your teammates different skills. ex. The Scare Crow could be good with explosives and weapons that deal with fire like a flame thrower (next time the Witch says "how about a little fire Scare Crowm," he can answer back with a flame thrower). There should also be hidden characters that you get for completing the game on different diff. (or at least the option of rescueing them in the beginning). Also, you should only be able to fully beat the game on the hardest diff. So the easy one will have the least amount of levels and have an easy witch to beat in the last level (asuming the final boss is a witch), ansd for each additional difficulty the final level changes and anther few levels are added on. Man, if you take this idea, this will be the coolest game ever for the HPC2000 (and that stupid ppc also (just kidding

)(not that PQ isn't already the coolest game).