by randall » Apr 21, 2001 @ 6:28am
Diego, Some brushes and textures aren't designed to be "outside" brushes. Meaning the brush that is the outside wall leading to the great void needs to be solid and non-transparent or masked. Also the outside brushes can't be an entity, they must remain a world brush. Otherwise they will [normally] generate a compile error.<br><br>Keep in mind this is YOUR map, Diego, and just because you are using the original map as a reference doesn't mean you must copy it exactly. The original was designed for a SinglePlayer game, not Deathmatch, so the flow is different.<br><br>Besides, adding your own little nuances will truly make this "your map".<br><br>DM MUSEUM wasn't my first effort at that map. Originally it was designed as a HUGE level for Sin (there is a short story about it on my site). In order to get it to run on PocketQuake I had to take alot of liberties. It looks nothing like the original, but the theme remains.<br><br>My point is, if I had remained true-to-form, the map would be absolutely unplayable.