by randall » Apr 21, 2001 @ 10:48am
Yeah, it can't VIS because there is a hole.<br><br>Fix the hole, recompile. If it comes up with another error, fix the hole and recompile. repeat as necessary.<br><br>Once you get the holes fixed, you shouldn't come across any more for the rest of the project. My experience is that they happen early in the project, or just after a major change in the map- like moving an entire room.<br><br>Are those columns using wall_drywall_03? It sure looks like it. If the map is fullbright, that texture (and wall_drywall_01) are VERY bright.<br><br>They should return to normal with normal lighting (those textures are meant for darker areas- I used it in the duct/maintenance areas of my map)<br><br>I just recompiled a map using all the concrete textures and can't find anything wrong.