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My Custom Map


Re: My Custom Map

Postby Paul » Jul 25, 2001 @ 2:19pm

shut the hell up you fool.
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Re: My Custom Map

Postby Moose or Chuck » Jul 25, 2001 @ 2:47pm

actually i went to cache it. Saw a second of it, and then left. Madcat affirming homosexualility
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Re: My Custom Map

Postby W3bD£v1l » Jul 25, 2001 @ 6:36pm

Hey, all it is, is a middle thinger with arms in a toilet having shiat thrown at it. What the hell has that got to do with homosexuality?
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Re: My Custom Map

Postby Moose or Chuck » Jul 25, 2001 @ 7:02pm

It's quit obvious MadCat...
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Re: My Custom Map

Postby W3bD£v1l » Jul 26, 2001 @ 2:12pm

okokokok, i'll change it back to a stupid text based signature.
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Re: My Custom Map

Postby Diego Cueva » Sep 19, 2001 @ 5:14pm

BUMP!!!
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Re: My Custom Map

Postby RICoder » Sep 19, 2001 @ 5:20pm

ice-hole
<iframe src="http://gamercard.xbox.com/RICoder.card" scrolling="no" frameBorder="0" height="140" width="204">RICoder</iframe>
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Re: My Custom Map

Postby Diego Cueva » Sep 19, 2001 @ 5:22pm

Bastage
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Re: My Custom Map

Postby Paul » Sep 19, 2001 @ 5:24pm

madcat? oh great...
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Re: My Custom Map

Postby RICoder » Sep 19, 2001 @ 5:54pm

I'll put you bells in a sling!
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Re: My Custom Map

Postby Luciano U. Werner » Sep 19, 2001 @ 7:10pm

What the farg is this? Night of the living dead posts?
Celerius quam asparagi cocuntur
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Re: My Custom Map

Postby DMBFan » Sep 19, 2001 @ 8:37pm

.
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Re: My Custom Map

Postby Village_Ideot » Sep 26, 2001 @ 12:03am

Whoah the longest thread on PM and i didn't post in it<br><br>till NOW<br><br>haha
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Re: My Custom Map

Postby W3bD£v1l » Oct 26, 2001 @ 11:29am

this string needs reviving!<br><br>well i've decided to start making Quake and Quake II custom maps, are there any special commands you have to enter to make PPC Quake compatible maps?
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Re: My Custom Map

Postby Diego Cueva » Oct 27, 2001 @ 10:40am

Quake maps are compatible with PocketQuake, but if you want to make a PQ optimized maps here are some hints:<br><br>1- Take 100 as the highest polycount you can have without losing considerable speed performance.<br>2- Some textures doesnt perform well on PPC´s, so you should pay attention to that.<br>3- Keep in mind that you´re making a map that will run on a small device, with low memory, and small screen. The design must be "clean" and rooms must not be too big.<br>
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