by randall » Dec 21, 2001 @ 8:21pm
yeah, RAD and VIS have to do with the compiling of the map, which I obviously did.<br><br>You can tell that RAD and VIS were used, because there are still obvious hints of shadows in certain areas (under the window ledge). Without RAD/VIS, there would be no shadows at all and everything would be constatly fullbright.<br><br>To tell you the truth, I wouldn't worry about the brightness. I created all those textures and they use the brighter end of the Quake Color Palette anyway, so they are intended to be brighter. (I wanted to get away for the dark bullshit of the orginal Quake)<br><br>Also, even thought those screenshots were taken directly from my Casio, that is not how dark my screen is. When the game takes a screenshot, it does it at the hardware level, with no regard to the software settings. So the screenshots are always much darker than what my screen actually shows.