by MirekCz » Feb 9, 2002 @ 1:00am
hmm, I have got a huge problem...
My 3d engine in emulator works fine, the same with windows9x GDI version... but after bringing it to the real device (ipaq and hp, both with Arm cpus) some incorrect lines are being drawn. It didn't draw them with my old version of engine and the new version works in emulator without a problem as well. I have tryed both debug and release arm code and they both produce this effect.
Anyone knows what might be the reason? I don't have the real device so testing my 3d engine for such problems is nearly impossible:(
PS.If anyone is interested, currently it's a simple one, supports flat/gourand/tmapped polys, normal, addictive and alpha-blending drawing. Trying to add 3d clipping atm. It uses pure C code for everything and 16:16/24:8 fixedpoint numbers (althrought they are often stripped to much less - during a mul/div operation)
With best regards,
Mirek Czerwinski