by Robotbeat » Feb 23, 2002 @ 6:59pm
Pro_Worm, I like your ideas.
I don't think that anything is impossible on the Pocket PC anymore. I mean, just look at what RocketElite was able to do with realistic phyics at framerates that even much simpler games could only dream about! Seriously, there's a way to do it realistically, but it might take awhile to program. I'm not trying to argue or disagree with you. I am just expressing my faith in the capabilities of the Pocket PC and those who program for it. I actually just thought of a good way to do it... you could have like 5 water sprites that sort of bounce around, but with more efficient programming. They enter like in a wave and they dissolve and settle into the dips in the terrain, sort of like Rocket Elite, but they flow until they meet an obstacle or unless it is really flat... It would be a really cool effect. And when the snail crawled through the water, it would have a little splash sprite or something... You could use it for like a bonus ending or something. Anyways, it would look cool, but I don't know if even StrongArm Pocket PCs could quite handle all the detail that I meantioned... You could always scale it down a bit and not use alpha-blended sprites for the water. Yeah, if you did that, it would be definitely playable... More playable than my 50-blob napalm or my super-smoketrail-fire-10x-nuke thingy or my ungodly-powerful multishot-spreadshot-Napalm-SuperSchnoogieSpecial!
Anyways, I think that you should let people use like macros in the DAT files or mods or something for the registered version (of course!). I should buy this game... I'm busy today, so maybe tomorrow.
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.