by Dan East » Aug 23, 2002 @ 3:40am
One of the biggest performance issues with Quake is related to how far into the distance you can see. Obviously when you are in a large, open room, you can see further, thus more surfaces and edges are visible at once (assuming the room isn't just a big empty cube). Jedi Knight has a scale like I've never seen before in a FPS. Some of the levels allowed you to see vast distances, which certainly would hurt performance. So even though it may not have the detail of Quake, it makes up for it in scale.
Dan East